![]() ![]() And they only needed two huge pieces of cutting-edge software to do it. From their Lego-littered offices, Gameloft ensured every environment looked hand-built. The second and most important idea was that everything in the game - from the scorching sands of Tatooine to the craterlike surface of the Death Star - needed to feel just as real as its physical counterpart. “We often said to the team, ‘I want to feel like I can physically reach into the game and feel the plastic under my finger,’” says Durand.ĭurand wanted the game's character customization screens to feel like building real-life minifigs. This included fully customizable in-game minifigs, which Durand likens to the build-your-own tables at IRL Lego stores, where you can rifle through drawers full of heads, torsos, and legs to assemble the proper avatar. You're in a different location and in a different timeline. The experience of creating a character was at the core.” “You’re in a different location and in a different timeline. After all, what better way to start off an all-new story than by creating an all-new character? “From the start, the message is, ‘You’re not playing as Luke or Leia,” says Durand. The first: The game should prioritize self-expression. To create this galactic playground, Gameloft - in partnership with Lego and Lucasfilm Games - built the game around a few core principles. “It’s more than Lost,” laughs Durand.Īn early sketch of the game's island marketplace (which includes Easter eggs like the toppled AT-AT in the lower right corner). The game’s place in the Star Wars timeline is unestablished, and its fun island-planet setting is new to the Star Wars galaxy. It’s all about exploring and battling through (sometimes unreliable) simulations set in the Star Wars galaxy one minute you’re fighting off waves of stormtroopers with friends to protect Hoth’s Echo Base, the next you’re wielding the Force to not-so-gently nudge opponents off ledges in PvP arenas. In keeping with the improvisational spirit of Lego play, the action-adventure game is powered by a lack of boundaries. “If you want to customize your character with a Tusken Raider head on top of X-wing pilot suits with Boba Fett’s pants, you should be able to do that.” ‘An incredible freedom’ “We wanted to make a game that let you mix and match as much as you want,” says Durand, who’s also a lifelong Star Wars fan and self-professed AFOL (adult fan of Lego). The challenge of physically recreating the entire game is maybe only a little more imposing than the one posed to the Gameloft team when they launched the development process: Design a console-worthy Apple Arcade game set in the Star Wars galaxy, evoke the boundless free-play spirit of Lego, merge sci-fi action with exploratory gameplay, and make the whole thing feel like playing with little pieces of plastic on your playroom floor. Everything in Lego Star Wars: Castaways, from military-gray Imperial ships to fiery background planets, is what Gameloft calls 'Lego legit.' ![]()
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